Thursday, November 10, 2011

Project Echos: The End

Sorry for the late post. I've been busy starting the next project for the class. Unfortunately, I was not able to fix some errors, such as the game crashing from switching levels, but it has all the levels included ( you just have to restart the game to get from one level to the next ), and while respawning is in the game, it may crash the game. I have also included the videos and game design doc. I also have a link farther down with the finished APK file for the game. This will most likely be my last post on this project. Feel free to comment on anything. Now enjoy :)

Friday, October 21, 2011

Project Echos - Update 10-21-11

The project deadline is coming up next week on Tuesday, so I will be doing a post, or possibly a series of posts showing our game design document, gameplay video, uploading an Android .apk file, etc. I'm really excited to finally be finishing up this project, and hope to show a good game. There have been some setbacks in the form of programming problems, but I hope to get the major ones sorted out. I know at least one of my group still wants to work on the game after the deadline to continue adding content and polishing the game more, so we can use it as a major portfolio item, and possibly releasing the full game on the market. I am interested too, pending time constraints.

Tuesday, October 11, 2011

Learning OpenGL - Part 1

I decided to start teaching myself OpenGL since I have not programmed 3D graphics yet. It took a while to find a tutorial that didn't rely on too many third party libraries, but I eventually found one that I felt relied on the minimum. I am using the tutorials on xoax.net, since they only rely on OpenGL and GLUT. GLUT only deals with starting up OpenGL, is easily accessible, and as far as I know doesn't have a problem with being depreciated anytime soon.

I went through the first couple  tutorial pretty quickly, since they just overviewed OpenGL, and taught me how to draw a line. The third tutorial was a little tricky since I had to create algorithms to create the different parts of an American flag. It seemed simple at first glance but got harder once I realized I was rusty on my geometry, which was a large part of creating a star. It eventually clicked though, and I was on my merry way.

I have included a link to the my source code hosted on my github, which better shows what the tutorial required.

https://github.com/PhaZ90771/XOAX.NET-Tutorial