I started a game development course this semester that deals with game development. As part of the class we have two main projects, which are a 2D mobile game, and a 3D mobile game. We were able to choose our own groups, as well as how many people were in our group, and essentially told to have at it with the teacher giving lectures and tutorials associated with the project and weekly status updates.
My group decided on making a game we have code named Project Echos. It is a puzzle/action platformer in the spirit of the classic SNES games, such as the Mario, Metroid, and Donkey Kong Country games, as well as similarly retro style games, such as the Golden Sun games. We have 8 weeks as of last Thursday, and we hope to have a prototype completed by the end of week 2. We will be using the Corona engine, and be releasing on the Android initially with the possibility of the iPhone.
The gameplay of the game will be centered around the elements, and using your powers to affect the environment to solve puzzles, beat bosses, and possibly some standard enemies. The perspective beyond 2D will be from the side, like most platformers. For the controls we will be using an onscreen dpad similar to the GamEvil games, Zenonia 1-3.
I would like to post again at a later date once we have something more to show. I have not had any comments on this blog yet, but if there are any questions feel free to comment, and I will try to get to them as soon as possible.
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