Showing posts with label Lua. Show all posts
Showing posts with label Lua. Show all posts

Thursday, November 10, 2011

Project Echos: The End

Sorry for the late post. I've been busy starting the next project for the class. Unfortunately, I was not able to fix some errors, such as the game crashing from switching levels, but it has all the levels included ( you just have to restart the game to get from one level to the next ), and while respawning is in the game, it may crash the game. I have also included the videos and game design doc. I also have a link farther down with the finished APK file for the game. This will most likely be my last post on this project. Feel free to comment on anything. Now enjoy :)

Friday, October 21, 2011

Project Echos - Update 10-21-11

The project deadline is coming up next week on Tuesday, so I will be doing a post, or possibly a series of posts showing our game design document, gameplay video, uploading an Android .apk file, etc. I'm really excited to finally be finishing up this project, and hope to show a good game. There have been some setbacks in the form of programming problems, but I hope to get the major ones sorted out. I know at least one of my group still wants to work on the game after the deadline to continue adding content and polishing the game more, so we can use it as a major portfolio item, and possibly releasing the full game on the market. I am interested too, pending time constraints.

Wednesday, September 21, 2011

Project Echos - Midterm Report

As of this Thursday, my group will worked on this project for 5 week, leaving 3 weeks left until it is due. I have worked out most of the underlying systems, but have had to abandon some of them for the sake of finishing the game before the deadline. One such example was loading the maps as external files. This means that all the levels will be more or less hard coded into the games. All that is left is implementing as many levels as we can in the next 3 weeks, and debugging.

Some people in my group have stated their interest in continuing the game after the deadline as a portfolio item, and hopefully reach our original vision of the game. I also have this interest, so I may post more updates after the deadline. If we had more time we would be able to reach our original vision, but the extremely short time frame along with our relative inexperience with some specific aspects, like Lua and Corona, prevents us from reaching it.

As I said with my last post I will show some of the assets for the project, and here they are:

Wednesday, August 31, 2011

CGT 245 Project - Project Echos

I started a game development course this semester that deals with game development. As part of the class we have two main projects, which are a 2D mobile game, and a 3D mobile game. We were able to choose our own groups, as well as how many people were in our group, and essentially told to have at it with the teacher giving lectures and tutorials associated with the project and weekly status updates.

My group decided on making a game we have code named Project Echos. It is a puzzle/action platformer in the spirit of the classic SNES games, such as the Mario, Metroid, and Donkey Kong Country games, as well as similarly retro style games, such as the Golden Sun games. We have 8 weeks as of last Thursday, and we hope to have a prototype completed by the end of week 2. We will be using the Corona engine, and be releasing on the Android initially with the possibility of the iPhone.

The gameplay of the game will be centered around the elements, and using your powers to affect the environment to solve puzzles, beat bosses, and possibly some standard enemies. The perspective beyond 2D will be from the side, like most platformers. For the controls we will be using an onscreen dpad similar to the GamEvil games, Zenonia 1-3.

I would like to post again at a later date once we have something more to show. I have not had any comments on this blog yet, but if there are any questions feel free to comment, and I will try to get to them as soon as possible.