Sorry for the late post. I've been busy starting the next project for the class. Unfortunately, I was not able to fix some errors, such as the game crashing from switching levels, but it has all the levels included ( you just have to restart the game to get from one level to the next ), and while respawning is in the game, it may crash the game. I have also included the videos and game design doc. I also have a link farther down with the finished APK file for the game. This will most likely be my last post on this project. Feel free to comment on anything. Now enjoy :)
Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts
Thursday, November 10, 2011
Friday, October 21, 2011
Project Echos - Update 10-21-11
The project deadline is coming up next week on Tuesday, so I will be doing a post, or possibly a series of posts showing our game design document, gameplay video, uploading an Android .apk file, etc. I'm really excited to finally be finishing up this project, and hope to show a good game. There have been some setbacks in the form of programming problems, but I hope to get the major ones sorted out. I know at least one of my group still wants to work on the game after the deadline to continue adding content and polishing the game more, so we can use it as a major portfolio item, and possibly releasing the full game on the market. I am interested too, pending time constraints.
Labels:
Game,
Lua,
Programming,
Project,
School
Wednesday, September 21, 2011
Project Echos - Midterm Report
As of this Thursday, my group will worked on this project for 5 week, leaving 3 weeks left until it is due. I have worked out most of the underlying systems, but have had to abandon some of them for the sake of finishing the game before the deadline. One such example was loading the maps as external files. This means that all the levels will be more or less hard coded into the games. All that is left is implementing as many levels as we can in the next 3 weeks, and debugging.
Some people in my group have stated their interest in continuing the game after the deadline as a portfolio item, and hopefully reach our original vision of the game. I also have this interest, so I may post more updates after the deadline. If we had more time we would be able to reach our original vision, but the extremely short time frame along with our relative inexperience with some specific aspects, like Lua and Corona, prevents us from reaching it.
As I said with my last post I will show some of the assets for the project, and here they are:
Some people in my group have stated their interest in continuing the game after the deadline as a portfolio item, and hopefully reach our original vision of the game. I also have this interest, so I may post more updates after the deadline. If we had more time we would be able to reach our original vision, but the extremely short time frame along with our relative inexperience with some specific aspects, like Lua and Corona, prevents us from reaching it.
As I said with my last post I will show some of the assets for the project, and here they are:
Labels:
Corona Engine,
Game,
Lua,
Project,
School
Wednesday, August 31, 2011
CGT 245 Project - Project Echos
I started a game development course this semester that deals with game development. As part of the class we have two main projects, which are a 2D mobile game, and a 3D mobile game. We were able to choose our own groups, as well as how many people were in our group, and essentially told to have at it with the teacher giving lectures and tutorials associated with the project and weekly status updates.
My group decided on making a game we have code named Project Echos. It is a puzzle/action platformer in the spirit of the classic SNES games, such as the Mario, Metroid, and Donkey Kong Country games, as well as similarly retro style games, such as the Golden Sun games. We have 8 weeks as of last Thursday, and we hope to have a prototype completed by the end of week 2. We will be using the Corona engine, and be releasing on the Android initially with the possibility of the iPhone.
The gameplay of the game will be centered around the elements, and using your powers to affect the environment to solve puzzles, beat bosses, and possibly some standard enemies. The perspective beyond 2D will be from the side, like most platformers. For the controls we will be using an onscreen dpad similar to the GamEvil games, Zenonia 1-3.
I would like to post again at a later date once we have something more to show. I have not had any comments on this blog yet, but if there are any questions feel free to comment, and I will try to get to them as soon as possible.
My group decided on making a game we have code named Project Echos. It is a puzzle/action platformer in the spirit of the classic SNES games, such as the Mario, Metroid, and Donkey Kong Country games, as well as similarly retro style games, such as the Golden Sun games. We have 8 weeks as of last Thursday, and we hope to have a prototype completed by the end of week 2. We will be using the Corona engine, and be releasing on the Android initially with the possibility of the iPhone.
The gameplay of the game will be centered around the elements, and using your powers to affect the environment to solve puzzles, beat bosses, and possibly some standard enemies. The perspective beyond 2D will be from the side, like most platformers. For the controls we will be using an onscreen dpad similar to the GamEvil games, Zenonia 1-3.
I would like to post again at a later date once we have something more to show. I have not had any comments on this blog yet, but if there are any questions feel free to comment, and I will try to get to them as soon as possible.
Labels:
Corona Engine,
Game,
Lua,
Project,
School
Wednesday, December 22, 2010
Project - Fetchin' Tennis Balls - Complete
This is the first of my games made with Allegro in C++. It's a basic game where you are a dog picking up tennis ball, and after you pick it up, it appears somewhere else on the screen. Your score is shown at the top of the screen, and the dog barks every time you get ten balls. This is version 1.0, so it should be stable on Windows XP & Vista & 7. There is no victory condition though.
Sunday, November 21, 2010
C++ Primer - Delayed
It has been a while since I have posted anything. Unfortunately, I had to put aside my plans for going through the C++ Primer book. I realized I did not have the time to follow through with it. Also, a couple week ago, the library that I was borrowing the book from requested that I return the book because someone had requested it. I do not know when I will get back on track with it, or whether I will start over using the newer version of the book. My hope is that once I have gotten into my new major next semester, I will be able to focus more on programming and updating this blog. In the mean time, I may be able to start putting up reviews of games that I have played.
Labels:
Book,
C++,
C++ Primer,
Programming,
Project
Tuesday, October 5, 2010
C++ Primer - Week 1
First off, I unfortunately underestimated how long it would take me to finish chapter 2, so I just finished it today, but I believe I will still be able to finish this week goal.
Now on to what I have learned from the 1st and 2nd chapter.
Now on to what I have learned from the 1st and 2nd chapter.
Labels:
Book,
C++,
C++ Primer,
Programming,
Project
Tuesday, September 28, 2010
C++ Primer - Week 0
I decided a while ago that I didn't have a good enough grounding in C++, so I ended up getting a book called the 3rd edition of "C++ Primer" by Stanley B. Lippman and Josée Lajoie from a library at Purdue. It was sitting in my apartment for a while, since I had a lot going on in my life at the time, but I can have it indefinitely, as long as I remember to renewing it online.
Labels:
Book,
C++,
C++ Primer,
Programming,
Project
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